Rev used to have good looking skills while delivering a strong performance. If they ad aditional functions to weapon skills based on legends they (in trade) will nerf the (already sub par) damage which they do. Now we have a weaker submarine Revenant, which looks cooler and kills slower. That's the reason why condi Revs use mace over short bow: short bow = cool-looking, malfunctioning underperforming skills mace = gets the work done. They nuked the spear because doubled the trident damage no one would use a "cooler" skill if performs worse. I feel Glint could use a rework in 2018, and expanding upon the concept of facets could be a wonderful opportunity to play with Mana. This is not only a solution to Glint's energy problem where Facets drained too much to use our energy skill, but also allow us to maintain boons more thoroughly on Glint. There could also be more unique cases like Sword autoattack restoring Mana while attuned to Glint. In the latter's case, this would allow condi rev not to lose significant damage while switching to staff for CC. There for they could add new functionality, say Jalis causes it to steal life, while Mallyx cause it to apply torment. A Shiro or Mallyx revenant has little for use for them. However, the orbs do not have much significance outside healing builds/bunkers. Currently it's a little weak and spawns healing orbs.
(Which is exactly on point for the revenant: few skills with MANY applications!)Ĭonsider the case of Staff autoattack. It would drastically make up for our lack of weapon variety by allowing our weapons to do many things. The benefit i that it's a REALLY cool concept that can be iterated on in a potential Revenant rework. What would be the trident's more usable stats? said:And what's the benefit? And talking about sad things: torment (specially after the nerfs against the Mesmers) is a weak condition which can't be compared to bleed, venom or burning.
#Legend of mana skills full
By the way, I'm confused about the nature of the trident: in the past with the spear you could go either pure physical (zerk) or hybrid (viper) with the stats because you could use the quickness from Impossible Odds to go full machinegun while Unyielding Anguish was the main source of the condition damage (I have two spears with different stats and skins of swap to use that dual nature), whereas trident's numbers are sad in both types of damage. The spear itself can stack vulnerability better. So you use the trident with Shiro do do low physical damage, no condi damage, you stack vulnerability on foes then you switch to (the nerfed) spear to do the damage and lose all those stacks in two seconds.
#Legend of mana skills plus
And what's the benefit? Two of the legends (Shiro, Jalis) add a condition which doesn't bring damage to the table "per se" (vulnerability, weakness), plus the main source of physical damage to take advantage from the trident linkage to Shiro is in the spear.